package 
{
	import org.osmf.events.ContainerChangeEvent;

   public class Resources
   {
	public function Resources()
	{
	}
	//this is bloody annoying
	//I wonder if theres a way around this?
	//to use the getDefinitionByName function
	//you have to have an instance link of the class somewhere.
	//What is the point of that?
	//You can hold all the items in the scene movieclip
	public static var bg:MonkeyBG;
	public static var forest:Forest;
 ///// Images ///// 
	[Embed(source="res/imgs/items/chicken.png")] 
	public static var chicken:Class

	[Embed(source="res/anims/char1/talkside.png")] 
	public static var talkside:Class

	[Embed(source="res/anims/char1/talkfront.png")] 
	public static var talkfront:Class

	[Embed(source="res/anims/char1/pickup2.png")] 
	public static var pickup2:Class

	[Embed(source="res/anims/char1/pickup1.png")] 
	public static var pickup1:Class

	[Embed(source="res/imgs/swordFliped.png")] 
	public static var swordFliped:Class

	[Embed(source="res/imgs/items/matches.png")] 
	public static var matches:Class

	[Embed(source="res/imgs/littlebox.png")] 
	public static var littlebox:Class

	[Embed(source="res/imgs/items/wax.png")] 
	public static var wax:Class

	[Embed(source="res/imgs/items/string.png")] 
	public static var string:Class

	[Embed(source="res/imgs/items/stick.png")] 
	public static var stick:Class

	[Embed(source="res/imgs/items/spit.png")] 
	public static var spit:Class

	[Embed(source="res/imgs/items/note.png")] 
	public static var note:Class

	[Embed(source="res/imgs/items/knife.png")] 
	public static var knife:Class

	[Embed(source="res/imgs/items/coins.png")] 
	public static var coins:Class

	[Embed(source="res/imgs/items/book.png")] 
	public static var book:Class

	[Embed(source="res/imgs/testBtnUp.png")] 
	public static var testBtnUp:Class

	[Embed(source="res/imgs/testBtnOver.png")] 
	public static var testBtnOver:Class

	[Embed(source="res/imgs/walkbehinds/forestTree.png")] 
	public static var forestTree:Class

	[Embed(source="res/imgs/walkbehinds/forestRock.png")] 
	public static var forestRock:Class

	//[Embed(source="res/imgs/forest.png")] 
	//public static var forest:Class

	[Embed(source="res/imgs/walkbehinds/wbeh2.png")] 
	public static var wbeh2:Class

	[Embed(source="res/imgs/walkbehinds/wbeh1.png")] 
	public static var wbeh1:Class

	[Embed(source="res/imgs/grogMachine.png")] 
	public static var grogMachine:Class

	//[Embed(source="res/imgs/sword.png")] 
	//public static var sword:Class

	[Embed(source="res/imgs/shovelIcon.png")] 
	public static var shovelIcon:Class

	[Embed(source="res/imgs/shovel.png")] 
	public static var shovel:Class

	[Embed(source="res/anims/char1/WalkSide.png")] 
	public static var WalkSide:Class

	[Embed(source="res/anims/char1/WalkFront.png")] 
	public static var WalkFront:Class

	[Embed(source="res/anims/char1/WalkBack.png")] 
	public static var WalkBack:Class

	[Embed(source="res/anims/char1/StandingSide.png")] 
	public static var StandingSide:Class

	[Embed(source="res/anims/char1/StandingFront.png")] 
	public static var StandingFront:Class

	[Embed(source="res/anims/char1/StandingBack.png")] 
	public static var StandingBack:Class

	[Embed(source="res/imgs/monkeyBG.png")] 
	public static var monkeyBG:Class
	
	[Embed(source="resources/images/items/broken_icon.png")] 
	public static var broken_icon:Class
	
	[Embed(source="resources/images/items/broken_sword.png")] 
	public static var broken_sword:Class
	
	[Embed(source="resources/images/gui/scrollup_up.png")] 
	public static var scrollup_up:Class
	
	[Embed(source="resources/images/gui/scrolldown_up.png")] 
	public static var scrolldown_up:Class
	
	[Embed(source="resources/images/dmenuBg.png")] 
	public static var dmenuBg:Class
	
	[Embed(source="resources/chars/wiz_tside.png")] 
	public static var wiz_tside:Class
	
	[Embed(source="resources/chars/char2TalkRight.png")] 
	public static var char2TalkRight:Class
	
	[Embed(source="resources/images/infoBg.png")] 
	public static var infoBg:Class
	
	[Embed(source="resources/images/gui/scrollRight.png")] 
	public static var scrollRight:Class
	
	[Embed(source="resources/images/gui/scrollLeft.png")] 
	public static var scrollLeft:Class
	
	[Embed(source="resources/images/gui/itemCursor.png")] 
	public static var itemCursor:Class
	
	[Embed(source="resources/images/table.png")] 
	public static var table:Class
	
	[Embed(source="resources/images/bullet.png")] 
	public static var bullet:Class
	
	[Embed(source="resources/images/dialogBg.png")] 
	public static var dialogBg:Class
	
	[Embed(source="resources/images/char2.png")] 
	public static var char2:Class
	
	[Embed(source="resources/images/items/sword_icon.png")] 
	public static var sword_icon:Class
	
	//[Embed(source="resources/images/items/statue_icon.png")] 
	//public static var statue_icon:Class
	
	[Embed(source="resources/images/items/statue.png")] 
	public static var statue:Class
	
	[Embed(source="resources/images/gui/close_inv_up.png")] 
	public static var close_inv_up:Class
	
	[Embed(source="resources/images/gui/select_up.png")] 
	public static var select_up:Class
	
	[Embed(source="resources/images/gui/walk_icon.png")] 
	public static var walk_icon:Class
	
	[Embed(source="resources/images/gui/talk_icon.png")] 
	public static var talk_icon:Class
	
	[Embed(source="resources/images/gui/look_icon.png")] 
	public static var look_icon:Class
	
	[Embed(source="resources/images/gui/interact_icon.png")] 
	public static var interact_icon:Class
	
	[Embed(source="resources/images/gui/talk_up.png")] 
	public static var talk_up:Class
	
	[Embed(source="resources/images/gui/talk_over.png")] 
	public static var talk_over:Class
	
	[Embed(source="resources/images/gui/invent_up.png")] 
	public static var invent_up:Class
	
	[Embed(source="resources/images/gui/invent_over.png")] 
	public static var invent_over:Class
	
	[Embed(source="resources/images/gui/interact_up.png")] 
	public static var interact_up:Class
	
	[Embed(source="resources/images/gui/interact_over.png")] 
	public static var interact_over:Class
	
	[Embed(source="resources/images/gui/inventoryBg.png")] 
	public static var inventoryBg:Class
	
	[Embed(source="resources/images/gui/button_up.png")] 
	public static var button_up:Class
	
	[Embed(source="resources/images/gui/button_over.png")] 
	public static var button_over:Class
	
	[Embed(source="resources/images/gui/defaultCursor.png")] 
	public static var defaultCursor:Class
	
	[Embed(source="resources/images/gui/look_over.png")] 
	public static var look_over:Class
	
	[Embed(source="resources/images/gui/look_up.png")] 
	public static var look_up:Class
	
	[Embed(source="resources/images/gui/walk_over.png")] 
	public static var walk_over:Class
	
	[Embed(source="resources/images/gui/walk_up.png")] 
	public static var walk_up:Class
	
	[Embed(source="resources/images/panelbg.png")] 
	public static var panelbg:Class
	
	[Embed(source="resources/images/items/bag_icon.png")] 
	public static var bag_icon:Class
	
	//[Embed(source="resources/images/items/sword.png")] 
	//public static var sword:Class
	
	[Embed(source="resources/images/items/bag.png")] 
	public static var bag:Class
	
	[Embed(source="resources/images/stash.png")] 
	public static var stash:Class
	
	[Embed(source="resources/chars/wiz_sside.png")] 
	public static var wiz_sside:Class
	
	[Embed(source="resources/chars/wiz_sfront.png")] 
	public static var wiz_sfront:Class
	
	[Embed(source="resources/chars/wiz_sback.png")] 
	public static var wiz_sback:Class
	
	[Embed(source="resources/chars/wiz_wside.png")] 
	public static var wiz_wside:Class
	
	[Embed(source="resources/chars/wiz_wfront.png")] 
	public static var wiz_wfront:Class
	
	[Embed(source="resources/chars/wiz_wback.png")] 
	public static var wiz_wback:Class
	
	[Embed(source="resources/images/indoor.png")] 
	public static var indoor:Class


///// Sprites ///// 
///// MovieClips ///// 
///// Sounds ///// 
///// Fonts ///// 
	[Embed(source="res/font/DarkGardenMK.ttf", fontName="DarkGardenMK", mimeType="application/x-font-truetype")] 
	public static var DarkGardenMK:Class

///// XML ///// 
	[Embed(source="adventure/dialogs/ScummDialogs.xml", mimeType="application/octet-stream")] 
	public static var ScummDialogs:Class
	
	[Embed(source="adventure/dialogs/CustomDialogs.xml", mimeType="application/octet-stream")] 
	public static var CustomDialogs:Class

	[Embed(source="adventure/dialogs/Dialogs.xml", mimeType="application/octet-stream")] 
	public static var Dialogs:Class

	[Embed(source="adventure/items/InventoryItems.xml", mimeType="application/octet-stream")] 
	public static var InventoryItems:Class

	[Embed(source="adventure/gui/ScummGui.xml", mimeType="application/octet-stream")] 
	public static var ScummGui:Class
	
	[Embed(source="adventure/gui/CustomGui.xml", mimeType="application/octet-stream")] 
	public static var CustomGui:Class

	[Embed(source="adventure/character/Characters.xml", mimeType="application/octet-stream")] 
	public static var Characters:Class

	[Embed(source="adventure/character/CharsDisplays.xml", mimeType="application/octet-stream")] 
	public static var CharsDisplays:Class

	[Embed(source="adventure/Settings.xml", mimeType="application/octet-stream")] 
	public static var Settings:Class

	[Embed(source="adventure/scenes/Scenes.xml", mimeType="application/octet-stream")] 
	public static var Scenes:Class


   }
}